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Shatter dnd 5e
Shatter dnd 5e





shatter dnd 5e shatter dnd 5e

This is not a term that is defined in the rules therefore it takes its normal English meaning: You say it is not clear to you, is this because you lack a clear path to the meaning of "clear path"? :) Otherwise, it is up to your DM, but you can expect to aim much worse.

shatter dnd 5e

Modifying the vaguer rules in 5e is one of the purposes of DMs.Īs for the last question: If the spell says that the target must be seen, than a blindfolded wizard cannot cast it. Some might rule that you must always see the target. If you choose the point on your side of the wall, your DM might rule that creatures that cannot see the point do not fall asleep, even if they are within 20 feet.įor any spell: Some DMs might rule that there cannot be any cover at all. You can most definitely choose the point to be behind any wall, but your ability to aim well will be hindered. The swinging door might work if it has a glass window, but otherwise, none of the options would work. You must be able to see the creature, and the creature must be able to hear you. Because you are not sending anything at the creature, and are only "looking through its mind", the glass wall would not hinder you. The description says you need to see the creature, so only the glass wall would work. If I were DM, I would say that the curtain is not total cover, but would make you roll at disadvantage to aim well at the target that you cannot see. As for the thin curtain, this is up to your DM. Because the spell launches a bolt of force, and not anything physical, it will not swing the door open, and while closed, it is total cover. You can cast it through an illusory wall, though if you don't know that it is illusory, you probably shouldn't risk it. A glass wall therefore, is total cover, so you can cast the spell, but it would instantly end, which would mean you just wasted a spell slot. The spell also ends if the target is ever outside the spell's range or if it has total cover from you. The spell ends if you use your action to do anything else. On a hit, the target takes 1d12 lightning damage, and on your turn, you can use your action to deal 1d12 lightning damage to the target.

shatter dnd 5e

Make a ranged spell attack against that creature. The missles might do enough damage to break the wall, but as they are all traveling simultaneously, they will not penetrate. This means that of the above options, you can target something only through the glass wall. The darts all strike simultaneously, and you can direct them to hit one creature or several.įirst of all, you must be able to see the target. A dart deals 1d4 + 1 force damage to its target. Each dart hits a creature of your choice that you can see within range. You create three glowing darts of magical force. I am using roll20 compendium and DnD 5e Wikia for spell descriptions. StormbornĪt 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.This is true for trying to cast a spell through any type of cover - whether it's a brick wall, an illusory wall, a curtain of tissue paper, a glass wall, a swinging door. When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with divine energy. Thunderous StrikeĪt 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. Wrath of the StormĪlso at 1st level, you can thunderously rebuke attackers. Source: Player's Handbook Tempest Domain SpellsĪt 1st level, you gain proficiency with martial weapons and heavy armor.







Shatter dnd 5e